This documentary is created by using footage from other films, adds a voiceover then edits it together in a way that evidences and supports the voiceover content. The Narrative of this documentary is all about exploring the use of silence in films, and what the effects of using it might be. In his editing he often brings back the voiceover just before a new cut, so that it establishes a connection between the 2 different shots.
Comedy
This video manages to make use of a low budget and small cast by focusing heavily on dialogue and the interactions of the characters. Throughout the film there is a consistent use of music in the background that helps to lift the mood and add an optimistic tone, there is also quiet ambient noise in background, which helps to make the other customers in the background feel less distant and out of place. Most shots are either close ups or over the shoulder, which helps to focus more on the character, which in a film which focuses more on dialogue. There are also wider shots which include the 3 characters, this helps to break up the consistency of the camerawork, and allows for certain physical joke.
Thriller/action
This short film appears in a format that makes it seem as though it is all done in a single continuous shot, this technique is often used by directors to try and ramp up tension in viewers, by having no cuts, viewers are constantly seeing what's happening from a single position, which makes their mind start to wonder and fear what is happening off screen. This technique also makes it feel less like you are watching a film: whenever you watch a film and there is a cut it subliminally reinforces the fact that what you are watching isn't real, and that are not in that situation.The camera seems also to be reminiscent of the use of cameras in videogames: the camera doesn't never cuts and it often placed into the positions that frames the protagonist and environment in the same way a videogame would. This is also seen in the use of music: the track that plays at both the beginning and end of the film, is part of the soundtrack for the videogame "The last of us".
Horror
This film uses a first person perspective for most of the camera work.This helps create a feeling on entrapment which fits with themes of the film, such as the repeating cycle that the protagonist goes through. It also uses a first person perspective to draw audiences into the film and placing them into the shoes of the protagonist.